cuivre 0.1.0

A WIP non-intrusive game engine.
Documentation

cuivre

A WIP game engine for Rust.

Goals:

  • Non-intrusive: you decide what you call and when you call it. No need to build you whole application around the engine.
  • Graphics layer over SDL2 and OpenGL with features such as automatic sprite instancing, while still allowing custom shaders and the like.
  • Centralized resource management: load text, images, shaders, serialized objects (ron+serde)

Note: since this is based on SDL, you will need to place SDL2.dll next to your executable before launching it. A build.rs script can be useful for this (see example in my (WIP) example game repository: rust-chess)