cubic_spline 0.8.1

Function that calculates curve points for cubic spline
Documentation

cubic_spline

Crates.io npm

Interpolation methods for computation of cubic spline points within the range of a discrete set of known points.

Online documentation Demo

Example

use cubic_spline::{CalcPoints, SplineOpts, SplineResult, SrcPoints};

let points = vec![(10.0, 200.0), (256.0, 390.0), (512.0, 10.0), (778.0, 200.0)];

let opts = SplineOpts {
  num_of_segments: 16,
  ..Default::default()
};

let pts: SrcPoints<(f64, f64)> = SrcPoints::new(&points);
let mut result = SplineResult::<(f64, f64)>::new();
pts.calc(&opts, &mut result);

assert_eq!(result.get().len(), 51);

//
// Same as:
//
use cubic_spline::{Spline};
let spline_points = Spline::from_tuples(&points, &opts);

assert_eq!(spline_points.len(), 51);

For now source and resulting points may be Vec<f64> - (vec![x,y,x,y,...]) or Vec<(f64, f64)> - (vec![(x,y),(x,y), ...]). For this types of points there are two helper functions Spline::from_flatten_points and Spline::from_tuples

Custom points

If you allready have some points to avoid unnecessary copying, creating new Vec etc. you can implement GetPoint trait. And if you need some particular result implement PushPoint.

Example

use cubic_spline::{CalcPoints,SrcPoints,SplineResult,PushPoint,GetPoint,SplineOpts};

struct MyPoint {
  pub top: f32,
  pub left: f32,
  pub label: Option<String>,
}

struct MyResult<T>(T);
struct MySrcPoint<T>(T);

impl<'a> GetPoint for MySrcPoint<SrcPoints<'a, MyPoint>> {
  fn get(&self, index: usize) -> Option<(f64, f64)> {
    self.0.pts().get(index).and_then(|p| {
      Some((f64::from(p.left), f64::from(p.top)))
    })
  }
  fn len(&self) -> usize {
    self.0.pts().len()
  }
}

impl PushPoint for MyResult<SplineResult<MyPoint>> {
  fn push_spline_point(&mut self, x: f64, y: f64) {
    let calculated_point = MyPoint { top: y as f32, left: x as f32, label: None };
    self.0.pts().push(calculated_point);
  }
}

impl<'a> CalcPoints for MySrcPoint<SrcPoints<'a, MyPoint>> {}


let points: Vec<MyPoint> = vec![];
let pts = MySrcPoint(SrcPoints::new(&points));
let mut result = MyResult(SplineResult::default());
pts.calc(&SplineOpts::default(), &mut result);

See here for implementation example

Example for js

import { getCurvePoints } from 'cubic-spline-rs'

const NUM_OF_SEGMENTS = 22

const points = [10.0, 200.0, 256.0, 390.0, 512.0, 10.0, 778.0, 200.0]

const curvePoints = getCurvePoints( points, {
  num_of_segments: NUM_OF_SEGMENTS, // *optional
  // tension: 0.5, // *optional
  // disallow_x_stepping_back: false, // *optional
} )

Options

Name Type Default Description
tension f64 0.5 Tension
num_of_segments u32 16 Number of calculated points between known points
disallow_x_stepping_back bool false If true checks that every x value of point is greater than previous
use cubic_spline::{SplineOpts};
let opts = SplineOpts {
  tension: 0.6,
  ..Default.default()
}
Enjoy using!

License

This module is MIT licensed.