#[cfg(feature = "f64")]
pub use parry3d_f64 as parry3d;
#[cfg(feature = "f64")]
pub use rapier3d_f64 as rapier3d;
#[cfg(feature = "f32")]
pub use parry3d;
#[cfg(feature = "f32")]
pub use rapier3d;
#[cfg(feature = "f32")]
pub type Real = f32;
#[cfg(feature = "f64")]
pub type Real = f64;
#[cfg(feature = "f32")]
pub const EPSILON: Real = 1e-4;
#[cfg(feature = "f64")]
pub const EPSILON: Real = 1e-8;
#[cfg(feature = "f32")]
pub const PI: Real = core::f32::consts::PI;
#[cfg(feature = "f64")]
pub const PI: Real = core::f64::consts::PI;
#[cfg(feature = "f32")]
pub const FRAC_PI_2: Real = core::f32::consts::FRAC_PI_2;
#[cfg(feature = "f64")]
pub const FRAC_PI_2: Real = core::f64::consts::FRAC_PI_2;
#[cfg(feature = "f32")]
pub const TAU: Real = core::f32::consts::TAU;
#[cfg(feature = "f64")]
pub const TAU: Real = core::f64::consts::TAU;
pub const INCH: Real = 25.4;
pub const FOOT: Real = 25.4 * 12.0;
pub const YARD: Real = 25.4 * 36.0;
pub const MM: Real = 1.0;
pub const CM: Real = 10.0;
pub const METER: Real = 1000.0;