Function crystalorb_bevy_networking_turbulence::client_system[][src]

pub fn client_system<WorldType: World>(
    client_system_state: Local<'_, ClientSystemState>,
    network_event_reader: EventReader<'_, NetworkEvent>,
    client: ResMut<'_, Client<WorldType>>,
    time: Res<'_, Time>,
    net: ResMut<'_, NetworkResource>,
    client_connection_events: EventWriter<'_, ClientConnectionEvent>
)