Struct cranelift_entity::SparseMap[][src]

pub struct SparseMap<K, V> where
    K: EntityRef,
    V: SparseMapValue<K>, 
{ /* fields omitted */ }

A sparse mapping of entity references.

A SparseMap<K, V> map provides:

  • Memory usage equivalent to EntityMap<K, u32> + Vec<V>, so much smaller than EntityMap<K, V> for sparse mappings of larger V types.
  • Constant time lookup, slightly slower than EntityMap.
  • A very fast, constant time clear() operation.
  • Fast insert and erase operations.
  • Stable iteration that is as fast as a Vec<V>.

Compared to EntityMap

When should we use a SparseMap instead of a secondary EntityMap? First of all, SparseMap does not provide the functionality of a PrimaryMap which can allocate and assign entity references to objects as they are pushed onto the map. It is only the secondary entity maps that can be replaced with a SparseMap.

  • A secondary entity map assigns a default mapping to all keys. It doesn't distinguish between an unmapped key and one that maps to the default value. SparseMap does not require Default values, and it tracks accurately if a key has been mapped or not.
  • Iterating over the contents of an EntityMap is linear in the size of the key space, while iterating over a SparseMap is linear in the number of elements in the mapping. This is an advantage precisely when the mapping is sparse.
  • SparseMap::clear() is constant time and super-fast. EntityMap::clear() is linear in the size of the key space. (Or, rather the required resize() call following the clear() is).
  • SparseMap requires the values to implement SparseMapValue<K> which means that they must contain their own key.

Methods

impl<K, V> SparseMap<K, V> where
    K: EntityRef,
    V: SparseMapValue<K>, 
[src]

Create a new empty mapping.

Returns the number of elements in the map.

Returns true is the map contains no elements.

Remove all elements from the mapping.

Returns a reference to the value corresponding to the key.

Returns a mutable reference to the value corresponding to the key.

Note that the returned value must not be mutated in a way that would change its key. This would invalidate the sparse set data structure.

Return true if the map contains a value corresponding to key.

Insert a value into the map.

If the map did not have this key present, None is returned.

If the map did have this key present, the value is updated, and the old value is returned.

It is not necessary to provide a key since the value knows its own key already.

Remove a value from the map and return it.

Remove the last value from the map.

Get an iterator over the values in the map.

The iteration order is entirely determined by the preceding sequence of insert and remove operations. In particular, if no elements were removed, this is the insertion order.

Get the values as a slice.

Trait Implementations

impl<'a, K, V> IntoIterator for &'a SparseMap<K, V> where
    K: EntityRef,
    V: SparseMapValue<K>, 
[src]

Iterating over the elements of a set.

The type of the elements being iterated over.

Which kind of iterator are we turning this into?

Creates an iterator from a value. Read more

Auto Trait Implementations

impl<K, V> Send for SparseMap<K, V> where
    K: Send,
    V: Send

impl<K, V> Sync for SparseMap<K, V> where
    K: Sync,
    V: Sync