Crate coord[−][src]
coord
is a simple, ergonomic vector mathematics crate designed for use in game development, physics engines and other programs that deal with general-purpose multi-variable mathematics
Features
- Support for basic vector operations
- Support for basic primitive operations
- Basic mathematical operations upon vectors
- Vector serialization
Examples
#[macro_use] extern crate coord; use coord::prelude::*; fn main() { // Coord supports 4 multi-variable vector types: Vec1, Vec2, Vec3 and Vec4 let mut v0 = vec3!(1, 2, 3); v0 += vec3![1; 3] * 5; let _ = v0 * vec3!([10, 10, 10]); // Coord allows arbitrary vector component types let _ = vec2!(true, false); // Create a boolean vector }
Re-exports
pub use vec1::Vec1; |
pub use vec2::Vec2; |
pub use vec3::Vec3; |
pub use vec4::Vec4; |
pub use math::VecNum; |
pub use math::VecInt; |
pub use math::VecUnsigned; |
pub use math::VecSigned; |
pub use math::VecFloat; |
Modules
defaults |
This module contains several type definitions that make working with |
macros | |
math | |
prelude |
This module contains a variety of commonly used types and functions. |
vec1 | |
vec2 | |
vec3 | |
vec4 |
Macros
vec1 |
Examples |
vec2 |
Examples |
vec3 |
Examples |
vec4 |
Examples |
Traits
VecItem | |
Vector |