Module conrod::input [] [src]

This module contains all the logic for handling input events and providing them to widgets.

All user input is provided to the Ui in the form of input::Input events, which are continuously polled from the backend window implementation. These raw input events tend to be fairly low level. The Ui passes each of these events off to it's GlobalInput, which keeps track of the state of affairs for the entire Ui. GlobalInput will also aggregate the low level events into higher level ones. For instance, two events indicating that a mouse button was pressed then released would cause a new UiEvent::MouseClick to be generated. This saves individual widgets from having to interpret these themselves, thus freeing them from also having to store input state.

Whenever there's an update, all of the events that have occured since the last update will be available for widgets to process. This is where the InputProvider trait comes in. The InputProvider trait provides many methods for conveniently filtering events that a widget would like to handle. There are two things that implement this trait. The first is GlobalInput, and the second is WidgetInput. WidgetInput is used to provide input events to a specific widget. It filters events that don't apply to the widget, and all events provided by WidgetIput will have all coordinates in the widget's own local coordinate system. GlobalInput, on the other hand, will never filter out any events, and will always provide them with coordinates relative to the window.

Reexports

pub use self::state::State;
pub use self::global::Global;
pub use self::widget::Widget;

Modules

global

Handles all of the global input events and state. The core of this module is the Global struct. It is responsible for aggregating and interpreting raw input events into high-level semantic events.

keyboard

Back-end agnostic keyboard keys.

state

Everything related to storing the state of user input.

widget

Contains all the logic for filtering input events and making them relative to widgets.

Structs

ControllerAxisArgs

Components of a controller axis move event. Not guaranteed consistent across backends.

ControllerButton

Components of a controller button event. Not guaranteed consistent across backends.

ModifierKey
RenderArgs

Render arguments

TouchArgs

Touch arguments

Enums

Button

Models different kinds of buttons.

Key

Represent a keyboard key. Keycodes follows SDL http://wiki.libsdl.org/SDLKeycodeLookup

MouseButton

Represent a mouse button.

Touch

Stores the touch state.