1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
use {
    Backend,
    Color,
    Colorable,
    FontSize,
    Frameable,
    FramedRectangle,
    IndexSlot,
    Labelable,
    Positionable,
    Scalar,
    Text,
    Widget,
};
use widget;


/// A pressable widget for toggling the state of a bool.
///
/// Like the Button widget, it's reaction is triggered upon release and will return the new bool
/// state.
///
/// Note that the Toggle will not mutate the bool for you, you should do this yourself within the
/// react function.
pub struct Toggle<'a, F> {
    common: widget::CommonBuilder,
    value: bool,
    /// Set the reaction for the Toggle. It will be triggered upon release of the button.
    pub maybe_react: Option<F>,
    maybe_label: Option<&'a str>,
    style: Style,
    /// If true, will allow user inputs. If false, will disallow user inputs.
    pub enabled: bool,
}

/// Unique kind for the widget type.
pub const KIND: widget::Kind = "Toggle";

widget_style!{
    KIND;
    /// Styling for the Toggle including coloring, framing and labelling.
    style Style {
        /// Color of the Toggle's pressable area.
        - color: Color { theme.shape_color }
        /// The width of the rectangular frame surrounding the Toggle.
        - frame: Scalar { theme.frame_width }
        /// The color of the Toggle's frame.
        - frame_color: Color { theme.frame_color }
        /// The color of the Toggle's Text label.
        - label_color: Color { theme.label_color }
        /// The font size for the Toggle's Text label.
        - label_font_size: FontSize { theme.font_size_medium }
    }
}

/// The state of the Toggle.
#[derive(Clone, Debug, PartialEq)]
pub struct State {
    value: bool,
    rectangle_idx: IndexSlot,
    label_idx: IndexSlot,
}


impl<'a, F> Toggle<'a, F> {

    /// Construct a new Toggle widget.
    pub fn new(value: bool) -> Toggle<'a, F> {
        Toggle {
            common: widget::CommonBuilder::new(),
            maybe_react: None,
            maybe_label: None,
            value: value,
            style: Style::new(),
            enabled: true,
        }
    }

    builder_methods!{
        pub react { maybe_react = Some(F) }
        pub enabled { enabled = bool }
    }

}

impl<'a, F> Widget for Toggle<'a, F>
    where F: FnOnce(bool),
{
    type State = State;
    type Style = Style;

    fn common(&self) -> &widget::CommonBuilder {
        &self.common
    }

    fn common_mut(&mut self) -> &mut widget::CommonBuilder {
        &mut self.common
    }

    fn unique_kind(&self) -> &'static str {
        KIND
    }

    fn init_state(&self) -> State {
        State {
            value: self.value,
            rectangle_idx: IndexSlot::new(),
            label_idx: IndexSlot::new(),
        }
    }

    fn style(&self) -> Style {
        self.style.clone()
    }

    /// Update the state of the Toggle.
    fn update<B: Backend>(self, args: widget::UpdateArgs<Self, B>) {
        let widget::UpdateArgs { idx, state, style, rect, mut ui, .. } = args;
        let Toggle { value, enabled, maybe_label, maybe_react, .. } = self;

        let new_value = if ui.widget_input(idx).clicks().left().next().is_some() && enabled {
            let new_value = !value;
            if let Some(react) = maybe_react {
                react(new_value)
            }
            new_value
        } else {
            value
        };

        // If the value has changed, update our state.
        if state.value != new_value {
            state.update(|state| state.value = new_value);
        }

        // FramedRectangle widget.
        let rectangle_idx = state.rectangle_idx.get(&mut ui);
        let dim = rect.dim();
        let frame = style.frame(ui.theme());
        let color = {
            let color = style.color(ui.theme());
            let color = if new_value { color } else { color.with_luminance(0.1) };
            match ui.widget_input(idx).mouse() {
                Some(mouse) =>
                    if mouse.buttons.left().is_down() { color.clicked() }
                    else { color.highlighted() },
                None => color,
            }
        };
        let frame_color = style.frame_color(ui.theme());
        FramedRectangle::new(dim)
            .middle_of(idx)
            .graphics_for(idx)
            .color(color)
            .frame(frame)
            .frame_color(frame_color)
            .set(rectangle_idx, &mut ui);

        // Label widget.
        if let Some(label) = maybe_label {
            let label_idx = state.label_idx.get(&mut ui);
            let color = style.label_color(ui.theme());
            let font_size = style.label_font_size(ui.theme());
            Text::new(label)
                .middle_of(rectangle_idx)
                .graphics_for(idx)
                .color(color)
                .font_size(font_size)
                .set(label_idx, &mut ui);
        }
    }
}


impl<'a, F> Colorable for Toggle<'a, F> {
    builder_method!(color { style.color = Some(Color) });
}

impl<'a, F> Frameable for Toggle<'a, F> {
    builder_methods!{
        frame { style.frame = Some(Scalar) }
        frame_color { style.frame_color = Some(Color) }
    }
}

impl<'a, F> Labelable<'a> for Toggle<'a, F> {
    builder_methods!{
        label { maybe_label = Some(&'a str) }
        label_color { style.label_color = Some(Color) }
        label_font_size { style.label_font_size = Some(FontSize) }
    }
}