use super::Debug;
pub struct MyStrategy {}
impl MyStrategy {
pub fn new() -> Self {
Self {}
}
pub fn get_action(
&mut self,
player_view: &model::PlayerView,
debug_interface: Option<&mut DebugInterface>,
) -> model::Action {
todo!()
}
pub fn debug_update(
&mut self,
player_view: &model::PlayerView,
debug_interface: &mut DebugInterface,
) {
debug_interface.send(model::DebugCommand::Clear {});
debug_interface.get_state();
}
}