codegame 0.7.0

CodeGame framework
Documentation
use super::*;

pub type Generator = trans_gen::gens::python::Generator;

#[derive(Debug, Serialize, Deserialize, Clone, PartialEq, Eq)]
pub enum Compiler {
    CPython,
    PyPy,
}

impl Default for Compiler {
    fn default() -> Self {
        Self::CPython
    }
}

#[derive(Default, Debug, Serialize, Deserialize, Clone)]
pub struct GenOptions {
    #[serde(default)]
    compiler: Compiler,
    #[serde(default)]
    trans: <Generator as trans_gen::Generator>::Options,
}

impl<G: Game> ClientGen<G> for trans_gen::GeneratorImpl<Generator> {
    const NAME: &'static str = "Python";
    const RUNNABLE: bool = true;
    type GenOptions = GenOptions;
    fn gen(options: &Options, gen_options: Self::GenOptions) -> anyhow::Result<()> {
        let mut gen = Self::new(options.name, options.version, gen_options.trans);
        gen.add(&trans::Schema::of::<ClientMessage<G>>());
        gen.add(&trans::Schema::of::<ServerMessage<G>>());
        gen.add(&trans::Schema::of::<G::DebugState>());
        gen.result().write_to(options.target_dir)?;
        match gen_options.compiler {
            Compiler::CPython => {
                write_file(
                    options.target_dir.join("Dockerfile"),
                    project_file!(options, "cpython/Dockerfile"),
                )?;
                write_file(
                    options.target_dir.join("compile.sh"),
                    project_file!(options, "cpython/compile.sh"),
                )?;
                write_file(
                    options.target_dir.join("run.sh"),
                    project_file!(options, "cpython/run.sh"),
                )?;
            }
            Compiler::PyPy => {
                write_file(
                    options.target_dir.join("Dockerfile"),
                    project_file!(options, "pypy/Dockerfile"),
                )?;
                write_file(
                    options.target_dir.join("compile.sh"),
                    project_file!(options, "pypy/compile.sh"),
                )?;
                write_file(
                    options.target_dir.join("run.sh"),
                    project_file!(options, "pypy/run.sh"),
                )?;
            }
        }
        write_file(
            options.target_dir.join("main.py"),
            project_file!(options, "main.py"),
        )?;
        write_file(
            options.target_dir.join("debug_interface.py"),
            project_file!(options, "debug_interface.py"),
        )?;
        write_file(
            options.target_dir.join("my_strategy.py"),
            project_file!(options, "my_strategy.py"),
        )?;
        Ok(())
    }
    fn build_local(_options: &Options) -> anyhow::Result<()> {
        Ok(())
    }
    fn run_local(options: &Options) -> anyhow::Result<Command> {
        let mut command = command(if cfg!(windows) { "py -3" } else { "python3" });
        command.arg("main.py");
        command.current_dir(options.target_dir);
        Ok(command)
    }
}