use super::*;
pub type Generator = trans_gen::gens::javascript::Generator;
impl<G: Game> ClientGen<G> for trans_gen::GeneratorImpl<Generator> {
const NAME: &'static str = "JavaScript";
const RUNNABLE: bool = true;
type GenOptions = <Generator as trans_gen::Generator>::Options;
fn gen(options: &Options, gen_options: Self::GenOptions) -> anyhow::Result<()> {
let mut gen = Self::new(options.name, options.version, gen_options);
gen.add(&trans::Schema::of::<ClientMessage<G>>());
gen.add(&trans::Schema::of::<ServerMessage<G>>());
gen.add(&trans::Schema::of::<G::DebugState>());
gen.result().write_to(options.target_dir)?;
write_file(
options.target_dir.join("Dockerfile"),
project_file!(options, "Dockerfile"),
)?;
write_file(
options.target_dir.join("compile.sh"),
project_file!(options, "compile.sh"),
)?;
write_file(
options.target_dir.join("run.sh"),
project_file!(options, "run.sh"),
)?;
write_file(
options.target_dir.join("index.js"),
project_file!(options, "index.js"),
)?;
write_file(
options.target_dir.join("debug-interface.js"),
project_file!(options, "debug-interface.js"),
)?;
write_file(
options.target_dir.join("my-strategy.js"),
project_file!(options, "my-strategy.js"),
)?;
Ok(())
}
fn build_local(_options: &Options) -> anyhow::Result<()> {
Ok(())
}
fn run_local(options: &Options) -> anyhow::Result<Command> {
let mut command = command("node");
command.arg("index.js");
command.current_dir(options.target_dir);
Ok(command)
}
}