use super::*;
pub type Generator = trans_gen::gens::go::Generator;
impl<G: Game> ClientGen<G> for trans_gen::GeneratorImpl<Generator> {
const NAME: &'static str = "Go";
const RUNNABLE: bool = true;
type GenOptions = <Generator as trans_gen::Generator>::Options;
fn gen(options: &Options, gen_options: Self::GenOptions) -> anyhow::Result<()> {
let mut gen = Self::new(options.name, options.version, gen_options);
gen.add(&trans::Schema::of::<ClientMessage<G>>());
gen.add(&trans::Schema::of::<ServerMessage<G>>());
gen.add(&trans::Schema::of::<G::DebugState>());
gen.result().write_to(options.target_dir)?;
write_file(
options.target_dir.join("Dockerfile"),
project_file!(options, "Dockerfile"),
)?;
write_file(
options.target_dir.join("compile.sh"),
project_file!(options, "compile.sh"),
)?;
write_file(
options.target_dir.join("run.sh"),
project_file!(options, "run.sh"),
)?;
write_file(
options.target_dir.join("go.mod"),
&project_file!(options, "go.mod"),
)?;
write_file(
options.target_dir.join("debug_interface.go"),
&project_file!(options, "debug_interface.go"),
)?;
write_file(
options.target_dir.join("main.go"),
&project_file!(options, "main.go"),
)?;
write_file(
options.target_dir.join("my_strategy.go"),
&project_file!(options, "my_strategy.go"),
)?;
Ok(())
}
fn build_local(options: &Options) -> anyhow::Result<()> {
command("go")
.current_dir(options.target_dir)
.arg("build")
.arg("-o")
.arg(format!(
"{}{}",
options.name,
if cfg!(windows) { ".exe" } else { "" }
))
.run()
}
fn run_local(options: &Options) -> anyhow::Result<Command> {
let mut command = command(
PathBuf::from(".")
.join(format!(
"{}{}",
options.name,
if cfg!(windows) { ".exe" } else { "" }
))
.to_str()
.unwrap(),
);
command.current_dir(options.target_dir);
Ok(command)
}
}