Trait clutter::StageExt [−][src]
Required methods
fn ensure_current(&self)
[src]
fn ensure_redraw(&self)
[src]
fn ensure_viewport(&self)
[src]
fn event(&self, event: &mut Event) -> bool
[src]
fn get_accept_focus(&self) -> bool
[src]
fn get_actor_at_pos(&self, pick_mode: PickMode, x: i32, y: i32) -> Option<Actor>
[src]
fn get_fullscreen(&self) -> bool
[src]
fn get_key_focus(&self) -> Option<Actor>
[src]
fn get_minimum_size(&self) -> (u32, u32)
[src]
fn get_motion_events_enabled(&self) -> bool
[src]
fn get_no_clear_hint(&self) -> bool
[src]
fn get_perspective(&self) -> Perspective
[src]
fn get_redraw_clip_bounds(&self) -> RectangleInt
[src]
fn get_throttle_motion_events(&self) -> bool
[src]
fn get_title(&self) -> Option<GString>
[src]
fn get_use_alpha(&self) -> bool
[src]
fn get_user_resizable(&self) -> bool
[src]
fn hide_cursor(&self)
[src]
fn set_accept_focus(&self, accept_focus: bool)
[src]
fn set_fullscreen(&self, fullscreen: bool)
[src]
fn set_key_focus<P: IsA<Actor>>(&self, actor: Option<&P>)
[src]
fn set_minimum_size(&self, width: u32, height: u32)
[src]
fn set_motion_events_enabled(&self, enabled: bool)
[src]
fn set_no_clear_hint(&self, no_clear: bool)
[src]
fn set_perspective(&self, perspective: &mut Perspective)
[src]
fn set_throttle_motion_events(&self, throttle: bool)
[src]
fn set_title(&self, title: &str)
[src]
fn set_use_alpha(&self, use_alpha: bool)
[src]
fn set_user_resizable(&self, resizable: bool)
[src]
fn show_cursor(&self)
[src]
fn get_property_cursor_visible(&self) -> bool
[src]
fn set_property_cursor_visible(&self, cursor_visible: bool)
[src]
fn get_property_fullscreen_set(&self) -> bool
[src]
fn connect_activate<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
[src]
fn connect_after_paint<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
[src]
fn connect_deactivate<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
[src]
fn connect_delete_event<F: Fn(&Self, &Event) -> bool + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]
&self,
f: F
) -> SignalHandlerId
fn connect_fullscreen<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
[src]
fn connect_unfullscreen<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
[src]
fn connect_property_accept_focus_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]
&self,
f: F
) -> SignalHandlerId
fn connect_property_cursor_visible_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]
&self,
f: F
) -> SignalHandlerId
fn connect_property_fullscreen_set_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]
&self,
f: F
) -> SignalHandlerId
fn connect_property_key_focus_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]
&self,
f: F
) -> SignalHandlerId
fn connect_property_no_clear_hint_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]
&self,
f: F
) -> SignalHandlerId
fn connect_property_perspective_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]
&self,
f: F
) -> SignalHandlerId
fn connect_property_title_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]
&self,
f: F
) -> SignalHandlerId
fn connect_property_use_alpha_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]
&self,
f: F
) -> SignalHandlerId
fn connect_property_user_resizable_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]
&self,
f: F
) -> SignalHandlerId
Implementors
impl<O: IsA<Stage>> StageExt for O
[src]
fn ensure_current(&self)
[src]
fn ensure_redraw(&self)
[src]
fn ensure_viewport(&self)
[src]
fn event(&self, event: &mut Event) -> bool
[src]
fn get_accept_focus(&self) -> bool
[src]
fn get_actor_at_pos(&self, pick_mode: PickMode, x: i32, y: i32) -> Option<Actor>
[src]
fn get_fullscreen(&self) -> bool
[src]
fn get_key_focus(&self) -> Option<Actor>
[src]
fn get_minimum_size(&self) -> (u32, u32)
[src]
fn get_motion_events_enabled(&self) -> bool
[src]
fn get_no_clear_hint(&self) -> bool
[src]
fn get_perspective(&self) -> Perspective
[src]
fn get_redraw_clip_bounds(&self) -> RectangleInt
[src]
fn get_throttle_motion_events(&self) -> bool
[src]
fn get_title(&self) -> Option<GString>
[src]
fn get_use_alpha(&self) -> bool
[src]
fn get_user_resizable(&self) -> bool
[src]
fn hide_cursor(&self)
[src]
fn set_accept_focus(&self, accept_focus: bool)
[src]
fn set_fullscreen(&self, fullscreen: bool)
[src]
fn set_key_focus<P: IsA<Actor>>(&self, actor: Option<&P>)
[src]
fn set_minimum_size(&self, width: u32, height: u32)
[src]
fn set_motion_events_enabled(&self, enabled: bool)
[src]
fn set_no_clear_hint(&self, no_clear: bool)
[src]
fn set_perspective(&self, perspective: &mut Perspective)
[src]
fn set_throttle_motion_events(&self, throttle: bool)
[src]
fn set_title(&self, title: &str)
[src]
fn set_use_alpha(&self, use_alpha: bool)
[src]
fn set_user_resizable(&self, resizable: bool)
[src]
fn show_cursor(&self)
[src]
fn get_property_cursor_visible(&self) -> bool
[src]
fn set_property_cursor_visible(&self, cursor_visible: bool)
[src]
fn get_property_fullscreen_set(&self) -> bool
[src]
fn connect_activate<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
[src]
fn connect_after_paint<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
[src]
fn connect_deactivate<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
[src]
fn connect_delete_event<F: Fn(&Self, &Event) -> bool + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]
&self,
f: F
) -> SignalHandlerId
fn connect_fullscreen<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
[src]
fn connect_unfullscreen<F: Fn(&Self) + 'static>(&self, f: F) -> SignalHandlerId
[src]
fn connect_property_accept_focus_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]
&self,
f: F
) -> SignalHandlerId
fn connect_property_cursor_visible_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]
&self,
f: F
) -> SignalHandlerId
fn connect_property_fullscreen_set_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]
&self,
f: F
) -> SignalHandlerId
fn connect_property_key_focus_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]
&self,
f: F
) -> SignalHandlerId
fn connect_property_no_clear_hint_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]
&self,
f: F
) -> SignalHandlerId
fn connect_property_perspective_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]
&self,
f: F
) -> SignalHandlerId
fn connect_property_title_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]
&self,
f: F
) -> SignalHandlerId
fn connect_property_use_alpha_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]
&self,
f: F
) -> SignalHandlerId
fn connect_property_user_resizable_notify<F: Fn(&Self) + 'static>(
&self,
f: F
) -> SignalHandlerId
[src]
&self,
f: F
) -> SignalHandlerId