chipmunk-rs 0.1.1

Rust bindings to the Chipmunk2D physics engine.
/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 * 
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 */

#import <stdlib.h>
#import <stdio.h>
#import "chipmunk/chipmunk.h"

#import "ChipmunkDemo.h"

static void shapeFreeWrap(cpSpace *space, cpShape *shape, void *unused){
	cpSpaceRemoveShape(space, shape);
	cpShapeFree(shape);
}

static void postShapeFree(cpShape *shape, cpSpace *space){
	cpSpaceAddPostStepCallback(space, (cpPostStepFunc)shapeFreeWrap, shape, NULL);
}

static void constraintFreeWrap(cpSpace *space, cpConstraint *constraint, void *unused){
	cpSpaceRemoveConstraint(space, constraint);
	cpConstraintFree(constraint);
}

static void postConstraintFree(cpConstraint *constraint, cpSpace *space){
	cpSpaceAddPostStepCallback(space, (cpPostStepFunc)constraintFreeWrap, constraint, NULL);
}

static void bodyFreeWrap(cpSpace *space, cpBody *body, void *unused){
	cpSpaceRemoveBody(space, body);
	cpBodyFree(body);
}

static void postBodyFree(cpBody *body, cpSpace *space){
	cpSpaceAddPostStepCallback(space, (cpPostStepFunc)bodyFreeWrap, body, NULL);
}

// Safe and future proof way to remove and free all objects that have been added to the space.
void
ChipmunkDemoFreeSpaceChildren(cpSpace *space)
{
	// Must remove these BEFORE freeing the body or you will access dangling pointers.
	cpSpaceEachShape(space, (cpSpaceShapeIteratorFunc)postShapeFree, space);
	cpSpaceEachConstraint(space, (cpSpaceConstraintIteratorFunc)postConstraintFree, space);
	
	cpSpaceEachBody(space, (cpSpaceBodyIteratorFunc)postBodyFree, space);
}

void ChipmunkDemoDefaultDrawImpl(cpSpace *space){}


extern ChipmunkDemo bench_list[];
extern int bench_count;

#include <sys/time.h>
#include <unistd.h>

static double GetMilliseconds(){
	struct timeval time;
	gettimeofday(&time, NULL);
	
	return (time.tv_sec*1000.0 + time.tv_usec/1000.0);
}

static void time_trial(int index, int count)
{
	cpSpace *space = bench_list[index].initFunc();
	
	double start_time = GetMilliseconds();
	
	for(int i=0; i<count; i++)
		bench_list[index].updateFunc(space, 1.0/60.0);
	
	double end_time = GetMilliseconds();
	
	bench_list[index].destroyFunc(space);
	
	printf("Time(%c) = %8.2f ms (%s)\n", index + 'a', end_time - start_time, bench_list[index].name);
}


int main(int argc, char *argv[])
{
	printf("Starting Benchmarks.\n");
	for(int i=0; i<bench_count; i++) time_trial(i, 1000);
//	time_trial('g' - 'a', 10000);
	
	printf("Benchmarks Complete.\n");
	return 0;
}