Context

Struct Context 

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pub struct Context { /* private fields */ }
Expand description

Game context.

In most cases, this should never actually be used; instead, just pass it around to the various cat-box functions such as Sprite::draw().

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impl Context

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pub fn inner( &mut self, ) -> (&TextureCreator<WindowContext>, &mut Canvas<Window>, &mut EventPump)

Get the inner Canvas and TextureCreator.

Only use this method if you know what you’re doing.

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pub fn set_background_colour(&mut self, r: u8, g: u8, b: u8)

Set the background colour. See Canvas::set_draw_color() for more info.

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impl<T> Any for T
where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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Immutably borrows from an owned value. Read more
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Returns the argument unchanged.

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Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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type Error = Infallible

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Performs the conversion.
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impl<T, U> TryInto<U> for T
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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.