# Caper
[](https://crates.io/crates/caper)
[](https://travis-ci.org/shockham/caper)
[](https://docs.rs/caper)
Minimalist game framework using [rust](https://www.rust-lang.org/).
Currently has systems for:
- Rendering ([glium](https://github.com/tomaka/glium))
- Input ([winit](https://github.com/tomaka/winit) via [volition](https://github.com/shockham/volition))
- Physics ([nphysics](https://github.com/sebcrozet/nphysics))
- Audio ([rodio](https://github.com/tomaka/rodio) via [impose](https://github.com/shockham/impose))
[**Documentation**](https://docs.rs/caper)
## Setup
### Linux
Due to the crate alsa-sys being use for linux the following packages are required:
#### Debian/Ubuntu etc
`apt install libasound2-dev pkg-config`
#### Fedora/RHEL/CentOS
`dnf install alsa-lib-devel`
## Usage
[Example](https://github.com/shockham/caper/blob/master/examples/simple.rs) of a basis for a game:
```rust
extern crate caper;
use caper::game::*;
use caper::imgui::Ui;
use caper::input::Key;
use caper::mesh::gen_cube;
use caper::types::{DefaultTag, RenderItemBuilder, TransformBuilder};
use caper::utils::handle_fp_inputs;
fn main() {
// crate an instance of the game struct
let (mut game, event_loop) = Game::<DefaultTag>::new();
// define some items to be rendered
game.add_render_item(
RenderItemBuilder::default()
.vertices(gen_cube())
.instance_transforms(vec![TransformBuilder::default()
.pos((-0.5, 0.0, -5.0))
.build()
.unwrap()])
.build()
.unwrap(),
);
// run the engine update
start_loop(event_loop, move |events| {
game.update(
|_: &Ui| {},
|g: &mut Game<DefaultTag>| -> UpdateStatus {
// update the first person inputs
handle_fp_inputs(&mut g.input, &mut g.cams[0]);
// quit
if g.input.keys_down.contains(&Key::Escape) {
return UpdateStatus::Finish;
}
UpdateStatus::Continue
},
events,
)
});
}
```
Check out the [examples](https://github.com/shockham/caper/tree/master/examples) and run with:
```
cargo run --example transforms
```
[License](https://github.com/shockham/caper/blob/master/LICENSE.md)