Caper
Small game framework using rust and glium.
Currently has systems for:
- Rendering
- Input
- Physics (using nphysics)
Still to be added:
Documentation
Example of a basis for a game:
extern crate caper;
use caper::types::{ RenderItem, Transform, PhysicsType, MaterialBuilder };
use caper::game::Game;
use caper::mesh::gen_cube;
use caper::imgui::Ui;
use caper::input::Key;
fn main() {
let mut game = Game::new();
game.add_render_item(
RenderItem {
vertices: gen_cube(),
material: MaterialBuilder::default().build().unwrap(),
instance_transforms: vec![
Transform {
active: true,
pos: (-0.5, 0.0, -5.0),
rot: (0f32, 0f32, 0f32, 1f32),
scale: (1f32, 1f32, 1f32),
}
],
active: true,
physics_type: PhysicsType::None,
});
loop {
game.update(|ui:&Ui|{ });
game.input.handle_fp_inputs(&mut game.cam_state);
if game.input.keys_down.contains(&Key::Escape) { break; }
}
}
Check out the examples and run with:
cargo run --example transforms
License