#[macro_use]
extern crate lazy_static;
mod codepage437;
pub mod console;
mod command_buffer;
mod gui_helpers;
mod initializer;
mod multi_tile_sprite;
pub mod rex;
mod simple_console;
mod sparse_console;
mod textblock;
mod hal;
mod bterm;
pub mod embedding;
mod gamestate;
pub mod prelude {
pub use crate::hal::{Shader, font, InitHints, init_raw, BTermPlatform, SimpleConsoleBackend, SparseConsoleBackend};
pub use crate::simple_console::SimpleConsole;
pub use crate::sparse_console::SparseConsole;
pub use crate::console::{Console, Tile};
pub use crate::bterm::*;
pub use crate::codepage437::*;
pub use crate::command_buffer::*;
pub use crate::textblock::*;
pub use crate::multi_tile_sprite::*;
pub use crate::initializer::*;
pub use crate::gamestate::GameState;
pub use crate::rex::*;
pub use crate::gui_helpers::*;
pub use crate::embedding;
pub use crate::embedding::EMBED;
pub use crate::console;
pub use bracket_geometry::prelude::*;
pub use bracket_color::prelude::*;
pub use crate::rex;
#[cfg(all(feature = "opengl", not(target_arch = "wasm32")))]
pub use glutin::event::VirtualKeyCode;
#[cfg(all(
not(feature = "opengl"),
any(feature = "amethyst_engine_vulkan", feature = "amethyst_engine_metal")
))]
pub use amethyst::input::VirtualKeyCode;
#[cfg(target_arch = "wasm32")]
pub use crate::hal::VirtualKeyCode;
#[cfg(feature = "curses")]
pub use crate::hal::VirtualKeyCode;
#[cfg(feature = "crossterm")]
pub use crate::hal::VirtualKeyCode;
}
#[macro_export]
macro_rules! add_wasm_support {
() => {
#[cfg(target_arch = "wasm32")]
use wasm_bindgen::prelude::*;
#[cfg(target_arch = "wasm32")]
#[cfg_attr(target_arch = "wasm32", wasm_bindgen(start))]
pub fn wasm_main() {
main();
}
};
}
#[macro_export]
macro_rules! embedded_resource {
($resource_name : ident, $filename : expr) => {
const $resource_name: &'static [u8] = include_bytes!($filename);
};
}
#[macro_export]
macro_rules! link_resource {
($resource_name : ident, $filename : expr) => {
EMBED
.lock()
.unwrap()
.add_resource($filename.to_string(), $resource_name);
};
}