bracket_terminal::add_wasm_support!();
use bracket_terminal::prelude::*;
struct State {
y: i32,
going_down: bool,
}
impl GameState for State {
fn tick(&mut self, ctx: &mut BTerm) {
let mut draw_batch = DrawBatch::new();
let col1 = RGB::named(CYAN);
let col2 = RGB::named(YELLOW);
let percent: f32 = self.y as f32 / 50.0;
let fg = col1.lerp(col2, percent);
draw_batch.target(0);
draw_batch.cls();
draw_batch.print_color(
Point::new(1, self.y),
"Hello Bracket World",
ColorPair::new(fg, RGB::named(BLACK)),
);
if self.going_down {
self.y += 1;
if self.y > 48 {
self.going_down = false;
}
} else {
self.y -= 1;
if self.y < 2 {
self.going_down = true;
}
}
draw_batch.target(1);
draw_batch.cls();
draw_batch.draw_double_box(
Rect::with_size(39, 0, 20, 3),
ColorPair::new(RGB::named(WHITE), RGB::named(BLACK)),
);
draw_batch.print_color(
Point::new(40, 1),
&format!("FPS: {}", ctx.fps),
ColorPair::new(RGB::named(YELLOW), RGB::named(BLACK)),
);
draw_batch.print_color(
Point::new(40, 2),
&format!("Frame Time: {} ms", ctx.frame_time_ms),
ColorPair::new(RGB::named(CYAN), RGB::named(BLACK)),
);
draw_batch.submit(0);
render_draw_buffer(ctx);
}
}
fn main() {
let context = BTermBuilder::simple80x50()
.with_font("vga8x16.png", 8u32, 16u32)
.with_sparse_console(80u32, 25u32, "vga8x16.png")
.with_title("Bracket Terminal - Sparse Consoles")
.build();
let gs = State {
y: 1,
going_down: true,
};
main_loop(context, gs);
}