bracket_terminal::add_wasm_support!();
use bracket_terminal::prelude::*;
struct State {
nyan: XpFile,
}
impl GameState for State {
fn tick(&mut self, ctx: &mut BTerm) {
ctx.cls();
ctx.print_color(
0,
0,
RGB::named(YELLOW),
RGB::named(BLACK),
"Hello Nyan Cat!",
);
ctx.print_color(
0,
1,
RGB::named(GREEN),
RGB::named(BLACK),
"Loaded from REX Paint (https://www.gridsagegames.com/rexpaint/)",
);
ctx.render_xp_sprite(&self.nyan, 2, 4);
}
}
bracket_terminal::embedded_resource!(NYAN_CAT, "../resources/nyan.xp");
fn main() {
bracket_terminal::link_resource!(NYAN_CAT, "../resources/nyan.xp");
let xp = XpFile::from_resource("../resources/nyan.xp").unwrap();
let context = BTermBuilder::simple80x50()
.with_title("Bracket Terminal Example - REX Paint, Hello Nyan Cat")
.build();
let gs: State = State { nyan: xp };
main_loop(context, gs);
}