[−][src]Module box2d_rs::b2_contact
Structs
B2contact | |
B2contactEdge | A contact edge is used to connect bodies and contacts together in a contact graph where each body is a node and each contact is an edge. A contact edge belongs to a doubly linked list maintained in each attached body. Each contact has two contact nodes, one for each attached body. |
Traits
B2contactDynTrait |
Functions
b2_mix_friction | Friction mixing law. The idea is to allow either fixture to drive the friction to zero. For example, anything slides on ice. |
b2_mix_restitution | Restitution mixing law. The idea is allow for anything to bounce off an inelastic surface. For example, a superball bounces on anything. |
Type Definitions
ContactEdgePtr | |
ContactEdgeWeakPtr | |
ContactPtr | |
ContactWeakPtr |