[−][src]Crate bolt_client
An asynchronous client for Bolt-compatible servers.
Example
The below example demonstrates how to communicate with a Neo4j server using Bolt protocol version 3.
use std::collections::HashMap; use std::convert::TryFrom; use std::env; use std::iter::FromIterator; use tokio::prelude::*; use bolt_client::Client; use bolt_proto::{Message, Value}; use bolt_proto::message::*; use bolt_proto::value::*; #[tokio::main] async fn main() -> Result<(), Box<dyn std::error::Error>> { // Create a new connection to the server and perform a handshake to establish a // protocol version. In this example, all connection/authentication details are // stored in environment variables. A domain is optional - including it will // create a client that uses a TLS-secured connection. let mut client = Client::new(env::var("BOLT_TEST_ADDR")?, env::var("BOLT_TEST_DOMAIN").ok().as_deref()).await?; // This example demonstrates usage of the v3 protocol let handshake_result = client.handshake(&[3, 0, 0, 0]).await; // Send a HELLO message with authorization details to the server to initialize // the session. let response: Message = client.hello( HashMap::from_iter(vec![ ("user_agent".to_string(), "my-client-name/1.0".to_string()), ("scheme".to_string(), "basic".to_string()), ("principal".to_string(), env::var("BOLT_TEST_USERNAME")?), ("credentials".to_string(), env::var("BOLT_TEST_PASSWORD")?), ])).await?; assert!(Success::try_from(response).is_ok()); // Run a query on the server and retrieve the results let response = client.run_with_metadata("RETURN 1 as num;".to_string(), None, None).await?; // Successful responses will include a SUCCESS message with related metadata // Consuming these messages is optional and will be skipped for the rest of the example assert!(Success::try_from(response).is_ok()); // Use PULL_ALL to retrieve results of the query, organized into RECORD messages let (response, records): (Message, Vec<Record>) = client.pull_all().await?; // Integers are automatically packed into the smallest possible byte representation assert_eq!(records[0].fields(), &[Value::from(1 as i8)]); // Run a more complex query with parameters let params = HashMap::from_iter(vec![("name".to_string(), Value::from("Rust"))]); client.run_with_metadata( "CREATE (:Client)-[:WRITTEN_IN]->(:Language {name: $name});".to_string(), Some(params), None).await?; client.pull_all().await?; // Grab a node from the database and convert it to a native type client.run_with_metadata( "MATCH (rust:Language) RETURN rust;".to_string(), None, None).await?; let (response, records): (Message, Vec<Record>) = client.pull_all().await?; let node = Node::try_from(records[0].fields()[0].clone())?; // Access properties from returned values assert_eq!(node.labels(), &["Language".to_string()]); assert_eq!(node.properties(), &HashMap::from_iter(vec![("name".to_string(), Value::from("Rust"))])); // End the connection with the server client.goodbye().await?; Ok(()) }
For versions 1 and 2 of the protocol, the above example would have a few key differences:
// For the handshake we want to support versions 1 and 2 only, preferring version 2. let handshake_result = client.handshake(&[2, 1, 0, 0]).await; // Instead of `hello`, we call `init`, and the user agent string is provided separately. let response: Message = client.init( "my-client-name/1.0".to_string(), HashMap::from_iter(vec![ ("scheme".to_string(), "basic".to_string()), ("principal".to_string(), env::var("BOLT_TEST_USERNAME")?), ("credentials".to_string(), env::var("BOLT_TEST_PASSWORD")?), ])).await?; // Instead of `run_with_metadata`, we call `run`, and there is no third parameter for metadata. let response = client.run("RETURN 1 as num;".to_string(), None).await?; // There is no call to `goodbye`
See the documentation of the Client
struct for information on transaction management, error handling, and more.
Modules
client | |
error |
Structs
Client |