bPoseChannel

Struct bPoseChannel 

Source
#[repr(C, packed(4))]
pub struct bPoseChannel {
Show 67 fields pub next: Pointer<bPoseChannel>, pub prev: Pointer<bPoseChannel>, pub prop: Pointer<IDProperty>, pub constraints: ListBase, pub name: [i8; 64], pub flag: i16, pub ikflag: i16, pub protectflag: i16, pub agrp_index: i16, pub constflag: i8, pub selectflag: i8, pub drawflag: i8, pub bboneflag: i8, pub _pad0: [i8; 4], pub bone: Pointer<Bone>, pub parent: Pointer<bPoseChannel>, pub child: Pointer<bPoseChannel>, pub iktree: ListBase, pub siktree: ListBase, pub mpath: Pointer<bMotionPath>, pub custom: Pointer<Object>, pub custom_tx: Pointer<bPoseChannel>, pub custom_scale: f32, pub custom_scale_xyz: [f32; 3], pub custom_translation: [f32; 3], pub custom_rotation_euler: [f32; 3], pub loc: [f32; 3], pub size: [f32; 3], pub eul: [f32; 3], pub quat: [f32; 4], pub rotAxis: [f32; 3], pub rotAngle: f32, pub rotmode: i16, pub _pad: [i8; 2], pub chan_mat: [[f32; 4]; 4], pub pose_mat: [[f32; 4]; 4], pub disp_mat: [[f32; 4]; 4], pub disp_tail_mat: [[f32; 4]; 4], pub constinv: [[f32; 4]; 4], pub pose_head: [f32; 3], pub pose_tail: [f32; 3], pub limitmin: [f32; 3], pub limitmax: [f32; 3], pub stiffness: [f32; 3], pub ikstretch: f32, pub ikrotweight: f32, pub iklinweight: f32, pub roll1: f32, pub roll2: f32, pub curveInX: f32, pub curveInY: f32, pub curveOutX: f32, pub curveOutY: f32, pub ease1: f32, pub ease2: f32, pub scaleIn: f32, pub scale_in_y: f32, pub scaleOut: f32, pub scale_out_y: f32, pub scale_in: [f32; 3], pub scale_out: [f32; 3], pub bbone_prev: Pointer<bPoseChannel>, pub bbone_next: Pointer<bPoseChannel>, pub temp: Pointer<Void>, pub draw_data: Pointer<Nothing>, pub orig_pchan: Pointer<bPoseChannel>, pub runtime: bPoseChannel_Runtime,
}

Fields§

§next: Pointer<bPoseChannel>§prev: Pointer<bPoseChannel>§prop: Pointer<IDProperty>§constraints: ListBase§name: [i8; 64]§flag: i16§ikflag: i16§protectflag: i16§agrp_index: i16§constflag: i8§selectflag: i8§drawflag: i8§bboneflag: i8§_pad0: [i8; 4]§bone: Pointer<Bone>§parent: Pointer<bPoseChannel>§child: Pointer<bPoseChannel>§iktree: ListBase§siktree: ListBase§mpath: Pointer<bMotionPath>§custom: Pointer<Object>§custom_tx: Pointer<bPoseChannel>§custom_scale: f32§custom_scale_xyz: [f32; 3]§custom_translation: [f32; 3]§custom_rotation_euler: [f32; 3]§loc: [f32; 3]§size: [f32; 3]§eul: [f32; 3]§quat: [f32; 4]§rotAxis: [f32; 3]§rotAngle: f32§rotmode: i16§_pad: [i8; 2]§chan_mat: [[f32; 4]; 4]§pose_mat: [[f32; 4]; 4]§disp_mat: [[f32; 4]; 4]§disp_tail_mat: [[f32; 4]; 4]§constinv: [[f32; 4]; 4]§pose_head: [f32; 3]§pose_tail: [f32; 3]§limitmin: [f32; 3]§limitmax: [f32; 3]§stiffness: [f32; 3]§ikstretch: f32§ikrotweight: f32§iklinweight: f32§roll1: f32§roll2: f32§curveInX: f32§curveInY: f32§curveOutX: f32§curveOutY: f32§ease1: f32§ease2: f32§scaleIn: f32§scale_in_y: f32§scaleOut: f32§scale_out_y: f32§scale_in: [f32; 3]§scale_out: [f32; 3]§bbone_prev: Pointer<bPoseChannel>§bbone_next: Pointer<bPoseChannel>§temp: Pointer<Void>§draw_data: Pointer<Nothing>§orig_pchan: Pointer<bPoseChannel>§runtime: bPoseChannel_Runtime

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