Blade EGUI
EGUI support for Blade-graphics.
Instructions
Just the usual :crab: workflow. E.g. to run the bunny-mark benchmark run:
Platforms
The full-stack Blade Engine can only run on Vulkan with hardware Ray Tracing support. However, on secondary platforms, such as Metal and GLES/WebGL2, one can still use Blde-Graphics and Blade-Egui.