blade-egui 0.4.0

egui integration for Blade
Documentation

Blade EGUI

Docs Crates.io

EGUI support for Blade-graphics.

scene editor

Instructions

Just the usual :crab: workflow. E.g. to run the bunny-mark benchmark run:

cargo run --release --example bunnymark

Platforms

The full-stack Blade Engine can only run on Vulkan with hardware Ray Tracing support. However, on secondary platforms, such as Metal and GLES/WebGL2, one can still use Blde-Graphics and Blade-Egui.