use crate::{Window, WindowCloseRequested, WindowFocused, WindowId, Windows};
use bevy_app::AppExit;
use bevy_ecs::prelude::*;
use bevy_input::{keyboard::KeyCode, Input};
pub fn exit_on_all_closed(mut app_exit_events: EventWriter<AppExit>, windows: Res<Windows>) {
if windows.iter().count() == 0 {
app_exit_events.send(AppExit);
}
}
pub fn close_when_requested(
mut windows: ResMut<Windows>,
mut closed: EventReader<WindowCloseRequested>,
) {
for event in closed.iter() {
windows.get_mut(event.id).map(Window::close);
}
}
pub fn close_on_esc(
mut focused: Local<Option<WindowId>>,
mut focused_events: EventReader<WindowFocused>,
mut windows: ResMut<Windows>,
input: Res<Input<KeyCode>>,
) {
for event in focused_events.iter() {
*focused = event.focused.then_some(event.id);
}
if let Some(focused) = &*focused {
if input.just_pressed(KeyCode::Escape) {
if let Some(window) = windows.get_mut(*focused) {
window.close();
}
}
}
}