[]Struct bevy_tilemap::bevy_render::pipeline::ShaderSpecialization

pub struct ShaderSpecialization {
    pub shader_defs: HashSet<String, RandomState>,
}

Fields

shader_defs: HashSet<String, RandomState>

Trait Implementations

impl Clone for ShaderSpecialization

impl Debug for ShaderSpecialization

impl Default for ShaderSpecialization

impl<'de> Deserialize<'de> for ShaderSpecialization

impl DeserializeProperty for ShaderSpecialization

impl Eq for ShaderSpecialization

impl PartialEq<ShaderSpecialization> for ShaderSpecialization

impl Property for ShaderSpecialization

impl Serialize for ShaderSpecialization

impl StructuralEq for ShaderSpecialization

impl StructuralPartialEq for ShaderSpecialization

Auto Trait Implementations

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impl<T> Any for T where
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impl<T> Any for T where
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    T: 'static + Send + Sync

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impl<T> From<T> for T[src]

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type Owned = T

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