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Bevy Skybox
Provides a skybox from a given image that can be attached to a bevy camera.
Assumes that the image is of the same format as the examples given in the assets
folder:
a net of six squares in the same shape as these examples, exactly aligned with the image
rectangle and filling most of its width and height.
Usage
The usage is documented in the module comment at the top of src/lib.rs
.
To demonstrate this, examples\board_flyover.rs
puts a skybox around a flat "board". Key/mouse camera movement is provided by bevy_fly_camera
.
Skybox images come from the following sources.
- sky1.png - https://www.cleanpng.com/png-skybox-cube-mapping-texture-mapping-terragen-textu-1384141
- sky2.png - https://www.cleanpng.com/png-skybox-texture-mapping-cube-mapping-sky-cloud-920475 (flipped)
Image processing
Many skybox are available as net images. bevy_skybox
assumes that the image is a specific net
of a cube.
The assumptions about the image are listed in src/image.rs
, but the image is measured like this.
Build
Build using nightly
toolchain, e.g.
cargo +nightly run --release --example board_flyover
Futures
So far, this is suitable for demos, not production.
- Lighting is currently from the scene's light source. The
SkyboxBox
should have its own. - Some may have a preferred orientation for their skybox that they want to set, and the XZ plane may not be horizontal for all.
- The
SkyboxBox
should have a different draw distance to the rest of the scene. - Multiple
SkyboxCamera
objects should be handled better, at least as an error. - There may be a better interchange response structure from the
image
module thanMesh
that is more convenient for anyone using a pre-aligned skybox model.