[][src]Function bevy_render::render_graph::camera_node_system

pub fn camera_node_system(
    state: Local<'_, CameraNodeState>,
    active_cameras: Res<'_, ActiveCameras>,
    render_resource_context: Res<'_, Box<dyn RenderResourceContext>>,
    render_resource_bindings: ResMut<'_, RenderResourceBindings>,
    query: Query<'_, (&Camera, &Transform)>
)