[][src]Function bevy_rapier3d::render::create_collider_renders_system

pub fn create_collider_renders_system(
    commands: &mut Commands,
    mut meshes: ResMut<'_, Assets<Mesh>>,
    mut materials: ResMut<'_, Assets<StandardMaterial>>,
    configuration: Res<'_, RapierConfiguration>,
    bodies: Res<'_, RigidBodySet>,
    colliders: ResMut<'_, ColliderSet>,
    query: Query<'_, (Entity, &ColliderHandleComponent, Option<&RapierRenderColor>), Without<Handle<Mesh>>>
)

System responsible for attaching a PbrBundle to each entity having a collider.