[][src]Function bevy_rapier3d::physics::create_body_and_collider_system

pub fn create_body_and_collider_system(
    commands: &mut Commands,
    mut bodies: ResMut<'_, RigidBodySet>,
    mut colliders: ResMut<'_, ColliderSet>,
    mut entity_maps: ResMut<'_, EntityMaps>,
    standalone_body_query: Query<'_, (Entity, &RigidBodyBuilder), Without<ColliderBuilder>>,
    body_and_collider_query: Query<'_, (Entity, &RigidBodyBuilder, &ColliderBuilder)>,
    parented_collider_query: Query<'_, (Entity, &Parent, &ColliderBuilder), Without<RigidBodyBuilder>>
)

System responsible for creating a Rapier rigid-body and collider from their builder resources.