[][src]Function bevy_rapier3d::physics::step_world_system

pub fn step_world_system(
    (time, sim_to_render_time): (Res<'_, Time>, ResMut<'_, SimulationToRenderTime>),
    (configuration, integration_parameters): (Res<'_, RapierConfiguration>, Res<'_, IntegrationParameters>),
    filter: Res<'_, InteractionPairFilters>,
    (pipeline, query_pipeline): (ResMut<'_, PhysicsPipeline>, ResMut<'_, QueryPipeline>),
    (broad_phase, narrow_phase): (ResMut<'_, BroadPhase>, ResMut<'_, NarrowPhase>),
    bodies: ResMut<'_, RigidBodySet>,
    colliders: ResMut<'_, ColliderSet>,
    joints: ResMut<'_, JointSet>,
    events: ResMut<'_, EventQueue>,
    query: Query<'_, (&RigidBodyHandleComponent, &mut PhysicsInterpolationComponent)>
)

System responsible for performing one timestep of the physics world.