[−][src]Function bevy_rapier3d::physics::step_world_system
pub fn step_world_system(
(time, sim_to_render_time): (Res<'_, Time>, ResMut<'_, SimulationToRenderTime>),
(configuration, integration_parameters): (Res<'_, RapierConfiguration>, Res<'_, IntegrationParameters>),
filter: Res<'_, InteractionPairFilters>,
(pipeline, query_pipeline): (ResMut<'_, PhysicsPipeline>, ResMut<'_, QueryPipeline>),
(broad_phase, narrow_phase): (ResMut<'_, BroadPhase>, ResMut<'_, NarrowPhase>),
bodies: ResMut<'_, RigidBodySet>,
colliders: ResMut<'_, ColliderSet>,
joints: ResMut<'_, JointSet>,
events: ResMut<'_, EventQueue>,
query: Query<'_, (&RigidBodyHandleComponent, &mut PhysicsInterpolationComponent)>
)
System responsible for performing one timestep of the physics world.