[][src]Function bevy_rapier3d::physics::destroy_body_and_collider_system

pub fn destroy_body_and_collider_system(
    commands: Commands,
    bodies: ResMut<'_, RigidBodySet>,
    colliders: ResMut<'_, ColliderSet>,
    joints: ResMut<'_, JointSet>,
    entity_maps: ResMut<'_, EntityMaps>,
    collider_query: Query<'_, (Entity, &ColliderHandleComponent)>,
    joint_query: Query<'_, (Entity, &JointHandleComponent)>,
    body_query: Query<'_, (Entity, &RigidBodyHandleComponent)>
)

System responsible for removing joints, colliders, and bodies that have been removed from the scene