[−][src]Function bevy_rapier3d::physics::destroy_body_and_collider_system
pub fn destroy_body_and_collider_system(
commands: Commands,
bodies: ResMut<'_, RigidBodySet>,
colliders: ResMut<'_, ColliderSet>,
joints: ResMut<'_, JointSet>,
entity_maps: ResMut<'_, EntityMaps>,
collider_query: Query<'_, (Entity, &ColliderHandleComponent)>,
joint_query: Query<'_, (Entity, &JointHandleComponent)>,
body_query: Query<'_, (Entity, &RigidBodyHandleComponent)>
)
System responsible for removing joints, colliders, and bodies that have been removed from the scene