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use crate::rapier::geometry::{ContactEvent, ProximityEvent};
use crate::rapier::pipeline::EventHandler;
use concurrent_queue::ConcurrentQueue;
use rapier::math::Vector;
pub struct RapierConfiguration {
pub gravity: Vector<f32>,
pub scale: f32,
pub physics_pipeline_active: bool,
pub query_pipeline_active: bool,
}
impl Default for RapierConfiguration {
fn default() -> Self {
Self {
gravity: Vector::y() * -9.81,
scale: 1.0,
physics_pipeline_active: true,
query_pipeline_active: true,
}
}
}
pub struct EventQueue {
pub contact_events: ConcurrentQueue<ContactEvent>,
pub proximity_events: ConcurrentQueue<ProximityEvent>,
pub auto_clear: bool,
}
impl EventQueue {
pub fn new(auto_clear: bool) -> Self {
Self {
contact_events: ConcurrentQueue::unbounded(),
proximity_events: ConcurrentQueue::unbounded(),
auto_clear,
}
}
pub fn clear(&self) {
while let Ok(_) = self.contact_events.pop() {}
while let Ok(_) = self.proximity_events.pop() {}
}
}
impl EventHandler for EventQueue {
fn handle_proximity_event(&self, event: ProximityEvent) {
let _ = self.proximity_events.push(event);
}
fn handle_contact_event(&self, event: ContactEvent) {
let _ = self.contact_events.push(event);
}
}