Function bevy_rapier3d::render::update_collider_render_mesh
source · [−]pub fn update_collider_render_mesh(
commands: Commands<'_, '_>,
meshes: ResMut<'_, Assets<Mesh>>,
configuration: Res<'_, RapierConfiguration>,
colliders: Query<'_, '_, (Entity, &ColliderShapeComponent), (Changed<ColliderShapeComponent>, With<Handle<Mesh>>, With<ColliderDebugRender>)>
)