pub fn update_collider_render_mesh(
    commands: Commands<'_, '_>,
    meshes: ResMut<'_, Assets<Mesh>>,
    configuration: Res<'_, RapierConfiguration>,
    colliders: Query<'_, '_, (Entity, &ColliderShapeComponent), (Changed<ColliderShapeComponent>, With<Handle<Mesh>>, With<ColliderDebugRender>)>
)