Function bevy_rapier3d::render::update_collider_render_mesh [−][src]
pub fn update_collider_render_mesh(
commands: Commands<'_>,
meshes: ResMut<'_, Assets<Mesh>>,
configuration: Res<'_, RapierConfiguration>,
colliders: Query<'_, (Entity, &ColliderShape), (Changed<ColliderShape>, With<Handle<Mesh>>, With<ColliderDebugRender>)>
)