[][src]Function bevy_rapier2d::render::create_collider_renders_system

pub fn create_collider_renders_system(
    commands: Commands,
    meshes: ResMut<'_, Assets<Mesh>>,
    materials: ResMut<'_, Assets<StandardMaterial>>,
    configuration: Res<'_, RapierConfiguration>,
    bodies: Res<'_, RigidBodySet>,
    colliders: ResMut<'_, ColliderSet>,
    query: Query<'_, Without<Handle<Mesh>, (Entity, &ColliderHandleComponent, Option<&RapierRenderColor>)>>
)

System responsible for attaching a PbrComponents to each entity having a collider.