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Components and resources related to the physics simulation workflow (events, hooks, etc.)

Structs

Read-write access to the properties of a contact modification context.

Read-only access to the properties of a collision pair filter context.

Resource containing the user-defined physics hooks.

Enums

Events occurring when two colliders start or stop colliding

Traits

User-defined functions called by the physics engines during one timestep in order to customize its behavior.