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Components related to physics geometry (colliders, collision-groups, etc.)

Modules

Wrappers around Rapier shapes to access their properties.

Structs

Flags affecting whether or not collision-detection happens between two colliders depending on the type of rigid-bodies they are attached to.

Flags affecting the events generated for this collider.

Flags affecting the behavior of the constraints solver for a given contact manifold.

A geometric entity that can be attached to a body so it can be affected by contacts and intersection queries.

Component which will be filled (if present) with a list of entities with which the current entity is currently in contact.

Pairwise collision filtering using bit masks.

The friction affecting a collider.

Pairwise filtering using bit masks.

Result of the projection of a point on a shape.

The Rapier handle of a collider that was inserted to the physics scene.

Structure containing the result of a successful ray cast.

The restitution affecting a collider.

Indicates whether or not the collider is a sensor.

Flags affecting the behavior of the constraints solver for a given contact manifold.

Pairwise constraints resolution filtering using bit masks.

The result of a time-of-impact (TOI) computation.

The status of the cell of an heightfield.

Parameters controlling the VHACD convex decomposition.

Enums

Custom mass-properties of a collider.

Overwrites the default application of Transform::scale to collider shapes.

Read-only access to the properties of a collider.

Controls how the voxelization determines which voxel needs to be considered empty, and which ones will be considered full.

The status of the time-of-impact computation algorithm.