Function bevy_rapier2d::render::create_collider_renders_system [−][src]
pub fn create_collider_renders_system(
commands: Commands<'_>,
meshes: ResMut<'_, Assets<Mesh>>,
materials: ResMut<'_, Assets<StandardMaterial>>,
configuration: Res<'_, RapierConfiguration>,
collider_shapes: Query<'_, &ColliderShape>,
render_tags: Query<'_, (Entity, Option<&Parent>, &ColliderDebugRender), Without<Handle<Mesh>>>
)
Expand description
System responsible for attaching a PbrBundle to each entity having a collider.