physimple
Physimple aims to be the simplest(and capable) physics engine(currently for bevy)
Why?
Because I love physics and I love programming, so what is better? physics programming! besides, simulation physics can be restricting when you want to do some weird physics behaviour for games, and eventually i want people to be able to use this crate as a simple collisions solver.
What is currently working?
- Simple AABB collisions(without rotations)
- That is pretty much it
Quickstart
TODO, for now you can check the examples
just run cargo run --bevy/dynamic --example (showcase/simple/stress_2d)
to see it in action
(dont use --release with showcase, since friction is still needs some work for now)
bevy - physimple versions
bevy | physimple |
---|---|
0.5 | 0.1.0 - current |
planned
- Rotation
- More collision shapes
- Better friction - with per object values
- Raycasts
- Joints(with support for custom types of joints)