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Different value types and controls used in particle systems.

Structs

Defines a color at a specific point in a gradient.

Defines a gradient as a series of color points.

A value that has random jitter within a configured range added to it when read.

Defines a value that will linearly move between a and b over its configured lifetime.

Defines a value that will move in a sinusoidal wave pattern over it’s configured lifetime.

Enums

Defines how a color changes over time

Defines several methods for modifying a value over time.

Traits

Linearly interpolates between two values by a given percentage.

Determines whether or not two values of an imprecise type are close enough to call equal.