use bevy::window::WindowResized;
use bevy::{camera::Viewport, prelude::*};
use bevy_panorbit_camera::{PanOrbitCamera, PanOrbitCameraPlugin};
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugins(PanOrbitCameraPlugin)
.add_systems(Startup, setup)
.add_systems(Update, set_camera_viewports)
.run();
}
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
commands.spawn((
Mesh3d(meshes.add(Plane3d::default().mesh().size(5.0, 5.0))),
MeshMaterial3d(materials.add(Color::srgb(0.3, 0.5, 0.3))),
));
commands.spawn((
Mesh3d(meshes.add(Cuboid::new(1.0, 1.0, 1.0))),
MeshMaterial3d(materials.add(Color::srgb(0.8, 0.7, 0.6))),
Transform::from_xyz(0.0, 0.5, 0.0),
));
commands.spawn((
PointLight {
shadows_enabled: true,
..default()
},
Transform::from_xyz(4.0, 8.0, 4.0),
));
commands.spawn((
Transform::from_translation(Vec3::new(0.0, 0.5, 5.0)),
PanOrbitCamera::default(),
));
commands.spawn((
Transform::from_translation(Vec3::new(1.0, 1.5, 4.0)),
Camera {
order: 1,
clear_color: ClearColorConfig::None,
..default()
},
PanOrbitCamera::default(),
MinimapCamera,
));
}
#[derive(Component)]
struct MinimapCamera;
fn set_camera_viewports(
windows: Query<&Window>,
mut resize_events: MessageReader<WindowResized>,
mut right_camera: Query<&mut Camera, With<MinimapCamera>>,
) {
for resize_event in resize_events.read() {
let window = windows.get(resize_event.window).unwrap();
let mut right_camera = right_camera.single_mut().unwrap();
let size = window.resolution.physical_width() / 5;
right_camera.viewport = Some(Viewport {
physical_position: UVec2::new(window.resolution.physical_width() - size, 0),
physical_size: UVec2::new(size, size),
..default()
});
}
}