Bevy Normal Material

Simple normal material for Bevy.

Usage
System setup
Add the plugin to your app:
use bevy::prelude::*;
use bevy_normal_material::prelude::*;
fn main() {
App::new()
.add_plugins(NormalMaterialPlugin);
}
Apply a component to a MaterialMeshBundle
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<NormalMaterial>>,
) {
commands.spawn(MaterialMeshBundle {
mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })),
material: materials.add(NormalMaterial::default()),
..Default::default()
});
}
Compatibility
| bevy |
bevy_normal_material |
| 0.9 |
0.1 |
| 0.10 |
0.2 |
| 0.11 |
0.3 |
| 0.12 |
0.4 |
| 0.13 |
0.5 |