bevy_mqtt

A mqtt client Plugin for Bevy game engine.
Example
first run as mqtt broker like [mosquitto](https://mosquitto.org/)
then run the example
use bevy::{prelude::*, time::common_conditions::on_timer};
use bevy_log::LogPlugin;
use bevy_mqtt::{
rumqttc::QoS, MqttClient, MqttClientConnected, MqttClientError, MqttConnectError, MqttEvent,
MqttPlugin, MqttSetting, SubscribeTopic, TopicMessage,
};
use rumqttc::{MqttOptions, Transport};
use std::time::Duration;
fn main() {
App::new()
.add_plugins((MinimalPlugins, MqttPlugin, LogPlugin::default()))
.add_systems(Startup, setup_clients)
.add_systems(Update, (sub_topic, handle_message, handle_error))
.add_systems(
Update,
publish_message.run_if(on_timer(std::time::Duration::from_secs(1))),
)
.run();
}
fn setup_clients(mut commands: Commands) {
commands.spawn(MqttSetting {
mqtt_options: MqttOptions::new("bevy-mqtt-client", "127.0.0.1", 1883),
cap: 10,
});
let mut mqtt_options = MqttOptions::new("mqtt-ws-client", "ws://127.0.0.1:8080", 8080);
mqtt_options.set_transport(Transport::Ws);
mqtt_options.set_keep_alive(Duration::from_secs(5));
commands.spawn((
MqttSetting {
mqtt_options,
cap: 10,
},
WebsocketMqttClient,
));
}
#[derive(Component)]
struct WebsocketMqttClient;
fn sub_topic(
mqtt_client: Query<(Entity, &MqttClient, &MqttSetting), Added<MqttClientConnected>>,
mut commands: Commands,
) {
for (entity, client, setting) in mqtt_client.iter() {
client
.subscribe("hello".to_string(), QoS::AtMostOnce)
.unwrap();
let setting = setting.clone();
let child_id = commands
.spawn(SubscribeTopic::new("+/mqtt", QoS::AtMostOnce))
.observe(move |topic_message: Trigger<TopicMessage>| {
println!(
"{:?}: Topic: '+/mqtt' received : {:?}",
setting.mqtt_options.broker_address().clone(),
topic_message.event().payload
);
})
.id();
commands.entity(entity).add_child(child_id);
}
}
fn handle_message(mut mqtt_event: EventReader<MqttEvent>) {
for event in mqtt_event.read() {
match &event.event {
rumqttc::Event::Incoming(income) => match income {
rumqttc::Incoming::Publish(publish) => {
println!(
"Topic Component: {} Received: {:?}",
publish.topic, publish.payload
);
}
_ => {
println!("Incoming: {:?}", income);
}
},
rumqttc::Event::Outgoing(_) => {}
}
}
}
fn handle_error(
mut connect_errors: EventReader<MqttConnectError>,
mut client_errors: EventReader<MqttClientError>,
) {
for error in connect_errors.read() {
println!("connect Error: {:?}", error);
}
for error in client_errors.read() {
println!("client Error: {:?}", error);
}
}
fn publish_message(mqtt_client: Query<&MqttClient, With<MqttClientConnected>>) {
for client in mqtt_client.iter() {
client
.publish(
"hello".to_string(),
QoS::AtMostOnce,
false,
"mqtt".as_bytes(),
)
.unwrap();
for i in 0..3 {
client
.publish(format!("{}/mqtt", i), QoS::AtMostOnce, false, b"hello")
.unwrap();
}
}
}
Supported Versions
| bevy |
bevy_mqtt |
| 0.16 |
0.6 |
| 0.15 |
0.5 |
| 0.14 |
0.2, 0.3, 0.4 |
| 0.13 |
0.1 |
License
Dual-licensed under either:
At your option. This means that when using this crate in your game, you may choose which license to use.
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as
defined in the Apache-2.0 license, shall be dually licensed as above, without any additional terms or conditions.