bevy_mod_ui_sprite

usage
Add the dependency to Cargo.toml:
bevy_mod_ui_sprite = "0.1.2"
Add the plugin to your app:
use bevy_mod_ui_sprite::*;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugin(UiSpritePlugin)
.run()
}
You also need a camera:
commands.spawn_bundle(Camera2dBundle::default());
Then you can spawn a UiSpriteBundle:
commands.spawn_bundle(UiSpriteBundle {
sprite: UiSprite(Vec2::splat(100.)),
transform: Transform::from_translation(Vec3::splat(100.)),
color: UiColor(Color::RED),
..Default::default()
});
Full Example
cargo --run --example example