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use super::*;
use bevy::prelude::*;
use std::collections::HashSet;
#[derive(Debug)]
pub struct SelectablePickMesh {
selected: HashSet<Group>,
}
impl SelectablePickMesh {
pub fn new() -> Self {
SelectablePickMesh::default()
}
pub fn selected(&self, group: &Group) -> bool {
self.selected.get(group).is_some()
}
}
impl Default for SelectablePickMesh {
fn default() -> Self {
SelectablePickMesh {
selected: HashSet::new(),
}
}
}
pub fn select_mesh(
mouse_button_inputs: Res<Input<MouseButton>>,
mut query: Query<(&mut SelectablePickMesh, &InteractableMesh)>,
) {
if mouse_button_inputs.just_pressed(MouseButton::Left) {
for (mut selectable, interactable) in &mut query.iter_mut() {
selectable.selected = interactable.groups_just_pressed(MouseButton::Left);
}
}
}