[−][src]Crate bevy_megaui
This crate provides a megaui integration for the Bevy game engine.
bevy_megaui
depends solely on megaui
and bevy
with only render
feature required.
Usage
Here's a minimal usage example:
use bevy::prelude::*; use bevy_megaui::{ megaui::{hash, Vector2}, MegaUiContext, MegaUiPlugin, }; fn main() { App::build() .add_plugins(DefaultPlugins) .add_plugin(MegaUiPlugin) .add_system(ui_example.system()) .run(); } fn ui_example(_world: &mut World, resources: &mut Resources) { let mut ui = resources.get_thread_local_mut::<MegaUiContext>().unwrap(); ui.draw_window( hash!(), Vector2::new(5.0, 5.0), Vector2::new(100.0, 50.0), None, |ui| { ui.label(None, "Hello world!"); }, ); }
For a more advanced example, see examples/ui.rs.
cargo run --example ui --features="bevy/x11 bevy/png bevy/bevy_wgpu"
Re-exports
pub use megaui; |
Modules
node | The names of |
Structs
MegaUiContext | A resource that is used to store |
MegaUiPlugin | Adds all megaui resources and render graph nodes. |
WindowParams | Params that are used for defining a window with MegaUiContext::draw_window. |
Constants
MEGAUI_PIPELINE_HANDLE | A handle pointing to the megaui [PipelineDescriptor]. |
MEGAUI_TEXTURE_RESOURCE_BINDING_NAME | Name of the texture uniform. |
MEGAUI_TRANSFORM_RESOURCE_BINDING_NAME | Name of the transform uniform. |