bevy_keith 0.1.0

2D graphics library for the Bevy game engine
Documentation
# 🐕 Bevy Keith


[![License: MIT or Apache 2.0](https://img.shields.io/badge/License-MIT%20or%20Apache2-blue.svg)](./LICENSE)
[![Doc](https://docs.rs/bevy_keith/badge.svg)](https://docs.rs/bevy_keith)
[![Crate](https://img.shields.io/crates/v/bevy_keith.svg)](https://crates.io/crates/bevy_keith)
[![Bevy tracking](https://img.shields.io/badge/Bevy%20tracking-v0.14-lightblue)](https://github.com/bevyengine/bevy/blob/main/docs/plugins_guidelines.md#main-branch-tracking)

2D graphic library inspired by Piet (📦 [`piet`](https://crates.io/crates/piet)) for the [Bevy game engine](https://bevyengine.org/).

The library uses a custom Signed Distance Field (SDF) renderer, enabling anti-aliased shapes of any scale with very few draw calls (typically, single draw call per canvas). The pipeline renders at physical resolution even with high DPI, for crisp details.

![Preview of canvas drawing with bevy_keith](https://raw.githubusercontent.com/djeedai/bevy_keith/b434cb16661846746acbceef2cbc38c3849c3afd/media/demo.gif)

## Usage


Add a dependency to `Cargo.toml`:

```toml
[dependencies]
bevy_keith = "0.1"
```

Add the `KeithPlugin` to your Bevy app:

```rust
App::default()
    .add_plugins(DefaultPlugins)
    .add_plugins(KeithPlugin);
```

Add a `Canvas` component where you want to draw. If you add the `Canvas` on the same `Entity` as an `OrthographicProjection` component, then the canvas automatically resizes to the full orthographic camera area.

```rust
// Only for initial setup, or if controlled manually
let mut canvas = Canvas::new(Rect {
    min: Vec2::splat(-400.),
    max: Vec2::splat(100.),
});

// Optionally clear the canvas with a given color before drawing
canvas.background_color = Some(BEIGE.into());

// Spawn on the same Entity as an OrthographicProjection for auto-resize
commands
    .spawn_bundle(Camera2dBundle::default())
    .insert(canvas);
```

Draw something on the `Canvas` via a `RenderContext`:

```rust
fn run(mut query: Query<&mut Canvas>) {
    let mut canvas = query.single_mut();
    canvas.clear();

    let mut ctx = canvas.render_context();

    // Draw a filled rectangle
    let brush = ctx.solid_brush(PINK.into());
    let rect = Rect {
        min: Vec2::ZERO,
        max: Vec2::splat(50.),
    };
    ctx.fill(rect, &brush);

    // Draw a text
    let font_handle: Handle<Font> = [...]
    let text = ctx
        .new_layout("Hello World!")
        .color(ORANGE_RED.into())
        .font(font_handle)
        .font_size(24.)
        .build();
    ctx.draw_text(text, Vec2::ZERO);

    // Draw a textured rectangle
    let rect = Rect {
        min: Vec2::new(100., 150.),
        max: Vec2::new(116., 166.),
    };
    ctx.draw_image(rect, my_res.image.clone());

    // Draw some lines
    let brush = ctx.solid_brush(GREEN.into());
    for i in 0..=10 {
        ctx.line(Vec2::new(-200.5, 0.5 + i as f32 * 15.), Vec2::new(0.5, 0.5 + i as f32 * 40.), &brush, 1. + i as f32);
    }
}
```

## Features


- [ ] Primitives
  - [x] Text
  - [x] Axis-aligned rectangle
    - [x] Fill
    - [x] Stroke
    - [x] Rounded corners
  - [x] Single line
  - [ ] Polyline