Struct bevy_egui::EguiShapes[][src]

pub struct EguiShapes {
    pub shapes: Vec<ClippedShape>,
}
Expand description

Is used for storing Egui shapes. The actual resource is [HashMap<WindowId, EguiShapes>].

Fields

shapes: Vec<ClippedShape>

Pairs of rectangles and paint commands.

The field gets populated during the EguiStage::UiFrameEnd stage and reset during EguiNode::update.

Trait Implementations

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