Struct bevy_egui::EguiInput [−][src]
pub struct EguiInput { pub raw_input: RawInput, }
Expand description
Is used for storing the input passed to Egui. The actual resource is a [HashMap<WindowId, EguiInput>
].
It gets reset during the EguiSystem::ProcessInput
system.
Fields
raw_input: RawInput
Egui’s raw input.
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for EguiInput
impl Send for EguiInput
impl Sync for EguiInput
impl Unpin for EguiInput
impl UnwindSafe for EguiInput
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized,
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impl<T> BorrowMut<T> for T where
T: ?Sized,
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impl<T> Instrument for T
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T: Clone,
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type Owned = T
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[src]🔬 This is a nightly-only experimental API. (toowned_clone_into
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